Olga RadziukBOOSTERS REDESIGN

Boosters Redesign

Redesigning a complex game system from activation to in-battle use across World of Tanks.

PLATFORM
World of Tanks
ROLE
UI Designer

01 / PROBLEM

A Fragmented Legacy Experience

Boosters had grown into a fragmented experience across activation, management and purchase flows. The redesign aimed to make the feature easier to discover and use, while reducing friction and giving players more control over activation.

Fragmented Flow / Low Discoverability / Easy to Forget

Fragmented UI — World of Tanks Boosters redesign.
Legacy Layout — World of Tanks Boosters redesign.

02 / FLOW

Simplifying The Flow

I mapped the existing experience and restructured the flow around the key actions players needed: understanding available Boosters, activating them and managing what was already active.

Old Flow

Old Flow — World of Tanks Boosters redesign.

New Flow

New Flow — World of Tanks Boosters redesign.

User Stories

User Stories — World of Tanks Boosters redesign.

03 / EXPLORATION

From Flow To Interaction

With the core flow defined, I explored how activation, Booster types and active states could work within a single interface and tested the interaction through a clickable prototype.

Conversion

Conversion — World of Tanks Boosters redesign.

Boosters Activation

Boosters Activation — World of Tanks Boosters redesign.

In-Battle Activation

In-Battle Activation — World of Tanks Boosters redesign.

Activated Booster / Hover

Activated Booster / Hover — World of Tanks Boosters redesign.

04 / UI EXPLORATION

Shaping The Final Experience

I explored several UI approaches to balance Booster comparison, activation and active states before converging on the final hierarchy.

Card-Based Comparison

Exploring side-by-side Booster levels.

Card-Based Comparison — World of Tanks Boosters redesign.

Grouped Activation

Separating basic and improved Boosters.

Grouped Activation — World of Tanks Boosters redesign.

Refined Hierarchy

Simplifying comparison and activation.

Refined Hierarchy — World of Tanks Boosters redesign.

05 / CORE EXPERIENCE

Bringing Everything Together

The final design brought Booster types, availability, activation and active states into one interface while staying consistent with the existing World of Tanks UI.

Available Boosters

Booster types and activation in one place.

Available Boosters — World of Tanks Boosters redesign.

Extended System

Personal and Clan Boosters within the same structure.

Extended System — World of Tanks Boosters redesign.

Active States

Clear feedback for multiple active Boosters and remaining time.

Active States — World of Tanks Boosters redesign.

06 / EDGE CASES

Designing Beyond The Happy Path

The system had to remain clear across onboarding, conversion, purchase decisions, unavailable states and different screen resolutions.

Adaptive Behavior

Adaptive Behavior — World of Tanks Boosters redesign.

Booster Conversion

Booster Conversion — World of Tanks Boosters redesign.

Purchase Confirmation

Purchase Confirmation — World of Tanks Boosters redesign.

Tooltips & Feedback

Tooltips & Feedback — World of Tanks Boosters redesign.

Hover State (Header)

Hover State (Header) — World of Tanks Boosters redesign.

07 / VALIDATION

Taking The Design Through Release

I supported the feature beyond design delivery - documenting behavior, validating the experience with UX Lab testing, reviewing implementation and working with development and QA through release.

UX Documentation

UX Documentation — World of Tanks Boosters redesign.

UX Lab Testing

UX Lab Testing — World of Tanks Boosters redesign.

UI Logging

UI Logging — World of Tanks Boosters redesign.

Implementation Review

Implementation Review — World of Tanks Boosters redesign.

08 / THE RESULT

A Clearer Booster System

The redesigned experience brought Booster discovery, activation and management into a more cohesive system, with clear states, responsive behavior and support for the edge cases required by a live game.

Final World of Tanks Booster interface, activation screen and active Booster states.

Boosters Redesign